Attack escorts: remove incoming fire. Intercept: pursue freight. Disrupt engines: slow the hauler instead of firing. Screen: reduce damage to nearby allies, at the cost of firepower.
Battle rules
Resolute commands the whole fleet. Both wings follow fleet orders unless overridden. The scout is a separate wing; Resolute fights as part of the battle wing.
Choose orders and targets, then resolve the round with one click. Damage is simultaneous after movement. Engine disruption reduces hauler movement to 1 while in range, but disruptors forgo firing. Screening reduces incoming damage by 1 within 25 range, and costs each screening ship 1 attack damage (minimum 1).
Hauler escape removes it from combat. Fight the remaining escorts or disengage. Disabling all remaining enemies wins the battle. Freight recovery is a separate objective. Losing Resolute ends combat.
Salvage and campaign turns remain abstract.